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-
- GENESIS "THE NEW BEGGINNING"
-
- THE DOX FOR `CRICKET CAPTAIN` TYPED IN BY SCOOTER
- -------------------------------------------------
-
-
- ONE PLAYER GAME: THE JOYSTICK IN PORT 2 FOR MAIN CONTROL OF THE GAME.
-
- CRICKET PRACTISE:
-
- TWO PLAYER PRACTISE GAME, IF YOU SELECT PRACTISE MODE FOR 2 PLAYERS BEFORE
- PRESSING `R` TO SELECT MATCH, REMOVE DONGLE FROM CONTROL PORT 1. AND REPLACE
- WITH SECOND JOYSTICK. AFTER PRACTISE MATCH IS OVER, REINSERT DONGLE IN CONTROL
- PORT 1 BEFORE SELECTING `ANY` OPTION.
-
- CRICKET CAPTAIN:
-
- CONTINUE GAME: THIS OPTION LOADS A SAVED GAME.
-
- START NEW GAME: THIS OPTION STARTS NEW GAME.
-
- TO START A NEW GAME: PICK NATIONALITY, SELECT THE NATIONALITY YOU WANT TO BE,
- THIS IS THE NATIONAL TEAM THAT YOU MAY GET OFFFERED A JOB MANAGEMENT WITH, IF
- YOU PROVE YOURSELF A COUNTY MANAGER.
-
- SELECT TEAM: SELECT THE TEAM NAME, THEN SELECT DONE.
-
- SKILL LEVEL: SELECT THE BOX YOU REQUIRE.
-
- THE COMPUTER DISPLAYS ALL THE CUP DRAWS, PRESS FIRE TO ADVANCE SCREEN.
-
- PLAY MATCH: THIS SHOW THE GRAPHICAL MATCH WERE YOU CAN TAKE PART AS A
- BATSMAN AND A BOWLER.
-
- WATCH MATCH: THIS SHOWS THE WHOLE MATCH, BUT YOU CANNOT TAKE PART IN IT.
-
- RESULT ONLY: THIS SHOWS THE 2 TEAMS OVERALL SCORE. `A` * BY THE SIDE OF A
- TEAM INDICATES THE WINNER. IF YOU CLICK ON THE TEAM, THE
- COMPLETE SCOREBOARD WILL BE DISPLAYED, FOR THAT TEAMS
- INNINGS.
-
- CHECK MATCH: THIS DISPLAYS THE OPPONENTS TEAM.
-
- BAT; DISPLAYS OPPONENTS BATTING AVERAGES.
- BOWL; DISPLAYS OPPONENTS BOWLING AVERAGES.
- INFO; DISPLAYS GENERAL MATCH INFORMATION, IE WEATHER ECT...
-
-
- THE TEAM:
-
- SWAP; MOVES A PLAYER WITHIN THE SQUAD.
- BAT; SHOWS BATTING AVERAGES.
- BOWL; SHOWS BOWLING AVERAGES.
- AUTO; SORTS FIRST 11 PLAYERS INTO ORDER OF BATTING.
-
-
- BOWLER: ALLOWS YOU TO SELECT--DESELECT A BOWLER.
- NAME; RENAME A PLAYER
- CAPTAIN; RESLECT A CAPTAIN
- WICKET; RESELECT A WICKET KEEPER
-
-
- ABBREVIATIONS:
-
- AGE; AGE OF THE PLAYER
- FIT; FITNESS OF THE PLAYER
- BWL; BOWLING SKILL
- FLD; FEILDING SKILL
- BAT; BATTING SKILL
- PWR; POWER SKILL
- STATU; CURRENT SKILL:
- T - CONTRACT HAS ENDED AND ON TRANSFER LIST
- * - INTERNATIONAL COMMITMENT
- I - INJURED
- C - CAPTAIN
- W - WICKED KEEPER
- . - BOWLER
-
- NAT; NATIONALITY
- BOWLERS; THIS DISPLAYS CURRENT 5 SELECTED BOWLERS
- CHNG ORDER; MOVES PLAYER WITHIN BOWLING ORDER
- CHNG STYLE; CHANGES OF STYLE OF BOWLER,PACE,MEDIUM,SPIN
- BOWL STATA; DISPLAYS STATISTICS FOR THE SELECTED 5 BOWLERS
- JP LEAGUE; THIS SHOWS THE LEAGUE TABLE STANDINGS, THESE ARE OVER 40
- MATCHES.
- C A LEAGUE; THIS SHOWS THE LEAGUE TABLE STANDINGS,THESE GAMES ARE
- LIMITED OVERS.
- EMPLOYEES; SELECT TO EMPLOY STAF
- COACH,PHYSIO
- AND SCOUT; TO ACCEPT COACH ON OFFER PRESS ON NAME BOX, TO DECLINE PRESS
- ON MENU BOX. NOTE: YOU CAN ONLY HIRE 1 PERSON PER WEEK.
- THE COACH;
-
- VIEW YOUTH TEAM; SHOWS YOU ALL THE YOUTH PLAYERS THAT WILL APPEAR FROM TIME
- TO TIME.
- SQUAD TRAINING; ALLOWS YOU TRAIN 1 OR ALL THE PLAYERS ON THE FOLLOWING
- AREAS.
- BOWLING-/-BATTING-/-FEILDING-/-FITNESS-/-CLICK ON THE OPTION
- YOU REQUIRE THEN CLICK ON THE PLAYER YOU WANT TO TRAIN. WHEN
- IT IS COMPLETED IT WILL PRINT `DONE` IF A PLAYER HAS 1 OR A
- * YOU WILL NOT BE ALLOWED TO TRAIN HIM.TOO MUCH EXTRA
- TRAINING WILL HAVE AN ADVERSE EFFECT ON THE TEAM MORALE.
- NOTE; ONLY ONE OPTION PER WEEK.
-
- THE SCOUT; THIS ALLOWS YOU TO RECRUIT A NEW PLAYER.
- RECRUIT NEW-
- -PLAYER; SELECT THE SKILL YOU REQUIRE, THEN CLICK ON SEARCH. IF ANY
- PLAYERS ARE ANVAILABLE CLICK ON THE PLAYER YOU WANT TO BUY.
- NOTE; ONLY ONE OPTION PER WEEK.
-
- THE PHYSIO; THIS SHOWS WHICH PLAYERS ARE INJURED,ESTIMATED RECOVERY
- TIME,AND TYPE OF INJURY.(THIS IS ONLY AN ESTIMATE) YOU CAN
- PLAY WITH AN INJURED PLAYER,BUT HIS PERFORMANCE IS NOT AS
- GOOD.
- FIXTURE LIST; THIS DISPLAYS THE WON-/-DRAWN-/-LOST ON THE WEEKLY MATCHES.
-
- THE CLUB:
- CLUB HISTORY; DISPLAYS YOUR MANAGEMENT HISTORY TO DATE.
- BONUS; CHANGE BONUS PAYED TO PLAYERS FOR EVERY WINNING GAME.
- CONTRACT; OFFER AND CANCEL CONTRACTS.
- WAGES; ADJUST EACH PLAYERS WAGES. YOU CAN ONLY INCREASE WHEN
- PLAYERS ARE OUT OF CONTRACT.
- BANK; SHOWS YOUR CURRENT ACCOUNT.
- VIEW CUP DRAW; SHOWS CURRENT CUP DRAW.
- SAVING; EVERY TIME YOU SAVE,YOU MUST WATCH OR PLAY THE NEXT
- MATCH,YOU CANNOT JUST VIEW THE RESULTS.
-
-
- CRICKET PRACTISE:
- GAME CONDITIONS;
-
- SKILL LEVEL; THIS ADJUSTS THE PRACTISE LEVEL SKILL.
- MINOR LEAGUE.
- COUNTY.
- INTERNATIONAL.
-
- MATCH LENGTH; THIS SELECTS THE LENGTH OF PRACTISE. 10-/-20-/-40 AND
- UNLIMITED OVERS.
-
- EXIT; RETURN BACK TO OPENING MENU.
- ONE PLAYER GAME; AGAINST THE COMPUTER, YOU ALWAYS BAT FIRST.
- TWO PLAYER GAME; PLAYER 1 ON JOYSTICK PORT 2,ALWAYS BATS FIRST.
-
- SCOREBOARD:
- PRESS- R -RETURN FROM SCOREBOARD TO:
- IF IN AN INNINGS TO A MATCH
- IF HAD TWI INNINGS TO A MATCH.
- - F -FEILDING CHANGE FIELDING SIDE, IF YOU ARE FIELDING.
- PICK FIELDER 1-9 THEN USE KEYS A-Z FOR THE POSITION YOU WANT HIM TO PLAY
- TO SELECT ANOTHER
- FEILDER; PRESS KEYS 1-9
- NOTE; FIELDERS MOVE ROUND AS BOWLERS CHANGE.
-
- PRESS -A-AUTO ON PUTS AUTO ON/OFF
- AUTO ON THIS PUTS PLAYERS INTO AUTO MODE, YOU DO NOT CONTROL BATSMAN
- OR BOWLER.
- AUTO OFF TURNS AUTO MODE OFF.
-
- O-/- OTHER THIS OPPOSITION SHOWS OPPOSITION SCORE BOARD.
- D-/- DECLARE CHOOSE YOUR INNINGS(ONLY WHEN BATTING)
-
- OVERHEAD VIEW ON PITCH:
-
- P -/- PAUSE
- R -/- RESTART
- S -/- SCOREBOARD
- X -/- QUIT MATCH
-
- BATTING MOVEMENT: JOYSTICK FORWARD..BATSMAN MOVES TOWARDS HIS WICKET.
- JOYSTICK BACKWARD.BATSMAN MOVES TOWARDS BOWLER.
- JOYSTICK LEFT ..BATSMAN MOVES LEFT.
- JOYSTICK RIGHT ..BATSMAN MOVES RIGHT.
-
- PLAYING A SHOT; ALL SHOTS ARE PLAYED BY PRESSING THE FIRE BUTTON, WHILST
- PRESSING FIRE BUTTON ONE OF THE FOLLOWING MOVES
-
- JOYSTICK FORWARD..ATTEMPT A HOOK SHOT.
- JOYSTICK BACKWARD.ATTEMPT A DRIVE SHOT.
- JOYSTICK LEFT .ATTEMPT A CUT SHOT,OFFSIDE.
- JOYSTICK RIGHT .ATTEMPT A CUT SHOT,ONSIDE.
- NO MOVEMENT DEFENSIVE SHOT.
-
- WHEN YOU WANT TO RUN, PRESS FIRE BUTTON FOR EACH RUN AFTER THE BALL IS HIT AWAY
- IF YOU WANT TO RUN BACK TO THE WICKET PRESS THE FIRE BUTTON AGAIN.BEFORE THE
- BATSMAN CROSS.
- NOTE; IT IS ALL A MATTER OF TIMING,PRACTISE MAKES PERFECT!.BATSMANS REACTIONS
- ARE RELATED TO HIS SKILL, AND YOU MAY FIND WITH TAIL ENDERS THAT, THE FIRE
- BUTON WILL REACT SLOWER.
-
- BOWLERS; ON THE OVERVIEW OF THE PITCH, THE BOWLERS CAN BE
- DISTINGUISHED BY THEIR STARTING POSITION.
-
- ON THE BOUNDARY; PACE BOWLER
-
- HALF WAY; PACE BOWLER
-
- BY WICKET; SPIN BOWLER
-
- BOWLING; BEFORE YOU CAN OPERATE ANY OPTION ,YOU MUST CHOOSE BOWLER
- WITH KEYS 1--5. THIS SHOULD BE DONE AFTER EVERY OVER.
- WHENEVER YOU ARE PLAYING AGAINST THE COMPUTER THE END OF THE
- OVER IS INDICATED BY A BLEEPING SOUND.
- ADJUST AIM--USING JOYSTICK LEFT OR RIGHT ON AIM INDICATOR.
- ADJUST LENGTH--USING JOYSTICK FORWARD OR BACKWARD ON LENGTH
- INDICATOR.
- WHEN THE BALL IS RELEASED PUSHING JOYSTICK LEFT OR RIGHT PUTS SPIN ON THE BALL.
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